The 3D platformer then spawned a number of sequels including Sly 2: Band of. The cell-shaded graphics are as beautiful as ever on the Vita's screen and the games all play exactly as well as they did on PS2, albeit at 30 fps instead of 60, which is fairly standard for PS Vita ports of console games.The Raccoon-focused stealth series began life on the PlayStation 2 in 2002 as Sly Cooper and the Thievius Raccoonus. Graphically and gameplay-wise, the Sly Cooper Collection doesn't miss a beat.
Sly Cooper Collection Ps Vita PS3 And BecameMore importantly, Sly’s humor always eschewed snark and cynicism in favor of goofy, light-hearted charm. The gameplay’s focus shifted a bit as the series progressed and more characters became playable beyond Sly himself, but those sneaky underpinnings were still enough to distinguish our slippery hero from his contemporaries Jak, Daxter, Ratchet, and Clank. In addition to the usual mix of platform hopping, item collecting, and puzzle solving, Sly always emphasized stealth and cunning over button-mashy combat. Much like how Bluepoint Games built its bones on hit HD remasters like the God of War Collection , Sanzaru used the opportunity to port the Sly Cooper series to PS3 and became quite attached the sneaky raccoon.For those who missed the halcyon era of mascot platformers that defined the PlayStation 2, roguish thief Sly Cooper and his buddies Bentley and Murray travel the world robbing criminals, reclaiming Sly’s family legacy, and flirting with a particularly foxy police inspector. All three of Sly Cooper’s original PlayStation 2 adventures remain as charming and engaging as ever, thanks in part to their imperfect yet still impressive transition to Sony’s portable system.For context, Sanzaru originally developed The Sly Collection, an HD remaster of the original trilogy, for PS3 in 2010. There are only two questions that really matter: do the original experiences hold up, and did the ports ruin anything? In the case of The Sly Collection on PlayStation Vita, I’m happy to report that everything is still awesome and nothing has been ruined.In short: good writing doesn’t age, so Sly’s presentation remains just as appealing today as was 12 years ago when the first game debuted.Sly Cooper and friends are back, and they're as great as ever on the Vita. The slick, cel-shaded graphics and absolutely spot-on soundtrack tie the whole package into a unique, cohesive experience. Characters - including the dastardly yet pleasantly non-threatening villains - manage to be familiar and likable without tipping into cliche. The dialogue, though at times forced and trite, consistently delivers clever quips and winning puns.Like writing, smart design doesn’t age. Sucker Punch - Sly’s original developer - always kept the core mechanics clean and simple, relying mostly intricate level design and meaningful rewards like collecting clues to unlock new moves in Sly Cooper and Thievius Raccoonus or acquiring currency to buy useful items in Sly 2: Band of Thieves. May 27th, 2014.Impressively, the gameplay has weathered the passage of time almost as resiliently.You might have to tiptoe through a level wearing a barrel for protection or handle a few hacking mini-games that punctuate the more traditional gameplay. There’s also a surprising amount of gameplay diversity - both within each game and across the series as a whole - that keeps the overall experience engaging even by modern standards. When someone refers to a classic as “timeless,” this is what they mean. Less laggy consecration dragon nest modI say “nearly” because there’s a bit of audio compression, the cutscenes aren’t as sharp as their PS3 counterparts, and I did encounter infrequent but still noticeable framerate drops, but none of these issues proved significant enough to actually detract from my enjoyment of the core experience. While other HD re-releases on Vita have suffered from glaring technical problems, The Sly Collection skates through nearly unscathed. Of course, that wouldn’t be true if the ports were unbearable messes, so I’m grateful they were handled with obvious care by Sanzaru Games (the same team that brought The Sly Collection to PS3 before developing the well-received Sly Cooper: Thieves in Time). Even if you don’t have a near-lethal dose of nostalgia coursing through your veins like I do, I still genuinely believe each of these games is worth playing today. Sly Cooper Collection Ps Vita Download Just OneFinally, this new version of a pre-existing collection offers no new content. This means you can essentially choose to download just one a time (which could be helpful if your pricey memory card is already full), but it would have been a bit more consumer-friendly to see the games sold separately as well. And even though you can only purchase all three games bundled together, they all download separately and even launch separately from the home screen. If you buy a physical copy of the Vita version, the game card only contains the first two Sly Cooper games you’ll have to redeem an included voucher to download the third, which weighs in at just over two gigs. As of now, there’s no cross-buy option in the US, so if you already own a retail version of The Sly Collection on PS3, you’re going to have to suck it up and buy the games all over again. There are, however, a few drawbacks to the actual package.
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